lunes, 14 de enero de 2019

NEW PATHS TO INTERACTIVE LEARNING IN ENGLISH




Se encuentra abierto el plazo de Inscripción para la actividad
NEW PATHS TO INTERACTIVE LEARNING IN ENGLISH

Este curso utilizará los cuatro pilares (4C) de la educación moderna del siglo XXI: comunicación, colaboración, pensamiento crítico y creatividad. Dentro de este marco flexible nos permitirá enfocar formas prácticas para que los alumnos interactúen en L2, ya sea a través de la aplicación efectiva de los avances de la tecnología con herramientas de gamificación y, al mismo tiempo que desarrollan las habilidades comunicativas y cooperativas del alumnado.
Solicitudes:  Hasta el 08/02/19.
During the sessions, special attention will be paid to building an emotionally stable and supportive learning environment through simple relaxation techniques. 
1st session: February 13th. Neda Mirova                                                                                                     4Cs - Critical Thinking and Creativity. Project Based Learning and Problem Based Learning In this session we will focus on the two PBLs as pathways to engaging and stimulating students intellectually, while at the same time providing them with the freedom and flexibility to tailor a creative learning experience and grow autonomous skills. 

2nd session: February 20th. Neda Mirova. •                                                                                                4 Cs - Collaboration and Communication • Cooperative Learning Strategies and Flipped Learning In our second session, we will examine and try out ways to motivate interaction through combining a Flipped Learning approach with effective and straightforward cooperative and collaborative learning strategies (e.g. Jigsaw Discussion, Round Robin, Numbered Heads Together, etc.).

3rd session: February 26th. Azahara Gracia. • Gamification Apps for primary education. • Gamification tools in Collaborative work. In this session, we will practice different ways to motivate our students through gamification combining apps and tools from collaborative work such us escape room, expedition, metaverse, pear deck, etc) All things will be focused to improve in the domain about TIC, TAC and TEP. 

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